Choose the hunt.
Shape the loop.
Select monsters, set your attack cadence and choose walking, teleport search or both.
Searchable target lists & exclusionsHunt, travel, recover and pick up where you left off.
CH Rebuild keeps your Ragnarok routines together.
Scan, attack, search. Your selected hunt, in motion.
Explore the controls above. This illustration does not connect to a game or start gameplay.
Start with the essentials.
Open the details when you need them.
Select monsters, set your attack cadence and choose walking, teleport search or both.
Searchable target lists & exclusionsSet your farming map. Keep town travel and configured NPC steps alongside the hunt.
Set resource thresholds and recovery rules. Keep potions, sitting and buffs in their own space.
Save a familiar setup, make another for a different hunt and choose what loads at startup.
A clear session state, character resources and recent activity belong together. See the next action without digging through every setting.
Try the different session statesFollowing the configured route
Looking for selected monsters
Resting before the next hunt
CH works with a supported Ragnarok graphical client on Windows.
Load a preset, choose a farming map and review your hunt settings.
Actions begin with your command. Follow the session and stop whenever you need.
CH Rebuild is a desktop companion.
This website is its public preview.
No. CH Rebuild controls an existing graphical game client on Windows. It does not provide a clientless game session.
A public customer download is not available yet. This site introduces the project and demonstrates its interface; it does not activate a subscription or install software.
Simple keeps the everyday hunt controls in view. Advanced exposes more of the existing combat, recovery, travel and routine settings. Both use the same saved setup.
Compatibility depends on the game client and server configuration. Follow your server's rules before using automation. No universal compatibility or unattended-play guarantee is offered.
No. Normal startup and preset loading keep gameplay stopped. Starting a session is a separate action, with pause and stop controls available.
One workspace for the routine around it.
Take another look